Gorrin “Ledger” Vask

"Coin’s coin, no matter whose hands it passed through first."

Overview

Gorrin “Ledger” Vask is the Purskul-based half-orc agent who handles Brass-Eye Korrin’s inland distribution. On paper, he runs a small freight-and-storage concern near the caravan yards. In reality, Ledger is Korrin’s inland point man for Murann brandy and other high-value contraband, arranging discreet hand-offs for trusted buyers.

Ledger got his nickname for his obsessive record-keeping — not of actual names, but of coded marks and symbols that mean nothing to anyone outside Korrin’s network. The ledgers themselves are perfectly clean to an outsider, listing mundane goods like “grain sacks” or “glassware” where the contraband is hidden.

Appearance

A broad-shouldered half-orc in his forties, with weathered green-gray skin and a neat, close-trimmed black beard streaked with silver. He wears work leathers stained with dust and ink and is always seen with a leather ledger strapped under one arm and a ring of heavy storage keys on his belt. His movements are efficient, never rushed — the kind of calm that unnerves people who expect aggression from a half-orc.

Personality

  • Unflappable. Ledger never raises his voice; his authority comes from quiet certainty.
  • By-the-Book (His Book). Keeps Korrin’s coded system religiously.
  • Pragmatic. Doesn’t care what you’re moving as long as the coin’s right.
  • Close to the Ground. Knows every caravan master, warehouse guard, and petty customs official in Purskul by name.

Duties & Influence

  • Front Business Owner. Legitimate freight-and-storage yard by the caravan gates.
  • Korrin’s Local Handler. Oversees hand-offs to and from smugglers moving goods inland.
  • Code-Keeper. Maintains Korrin’s shipment ledgers, ensuring plausible deniability.

Plot Hooks

  • Favor for a Favor. Ledger offers the party a “discount” on certain goods in exchange for retrieving a missing crate from a rival’s yard.
  • Ledger in Danger. A customs sweep puts Ledger under scrutiny, and he needs a distraction to move certain goods out unseen.
  • The Wrong Crate. The party accidentally ends up with a shipment meant for someone much more dangerous.
  • Reading the Code. If the party ever cracks Ledger’s ledger, they gain a valuable map of Korrin’s inland network.


Gorrin “Ledger” Vask

Medium Humanoid, Chaotic Neutral

Armor Class:

12 (leather apron)

Hit Points:

40 (6d8 + 12)

Speed:

30 ft.

STR

14 (+2)

DEX

12 (+1)

CON

14 (+2)

INT

13 (+1)

WIS

12 (+1)

CHA

13 (+1)

Languages

Common, Orc

Saving Throws

CON +4, WIS +3

Senses

Passive Perception 11

Skills

Insight +3, Persuasion +3, Investigation +3, Intimidation +3

Challenge

1 (200 XP)

Coded Ledger

Anyone without Korrin’s cipher takes 1d4 hours to misinterpret Ledger’s books, automatically missing the true shipment details.

Freightmaster.

Advantage on checks to locate goods in caravan or warehouse storage within Purskul.

Actions

Club. Melee Weapon Attack:

+4 to hit, reach 5 ft., 1d6+2 bludgeoning damage.

Call the Yard (1/day).

Ledger can whistle sharply to summon 1d4 warehouse hands (commoners) within 1 minute.


Campaigns