Overview
Selko Vorr is a low-ranking enforcer for the Shadow Thieves operating in Crimmor—a streetwise rogue tasked with reminding independent operators that crime in this city comes with a price. His job isn’t to kill; it’s to warn, to watch, and to make sure the guild’s cut is paid. When necessary, Selko can disappear into the alleys as quickly as he arrives.
Selko’s primary role is patrolling the taverns, dockyards, and marketplaces where out-of-town rogues and would-be thieves might try to work without the guild’s permission. He often initiates contact with subtle thieves’ cant and leaves it to others to decide if they want to pay the toll—or face the consequences.
Appearance
Selko is a lean man in his early thirties with a shaved head, sharp cheekbones, and a tattered green scarf always tied at his belt—a subtle marker for those who know the signs. His leathers are dark and travel-worn, and his quick, careful movements suggest a man who’s never fully at rest. His smile is small but rarely sincere.
Personality & Traits
Guild-Loyal. Selko’s loyalty to the Shadow Thieves is firm—he knows the price of stepping out of line.
Patient Watcher. He’s not quick to draw steel. He prefers to observe, approach, and corner his targets socially first.
Deadpan Humor. His jokes are dry, his threats quieter still.
Calculated. Selko rarely overcommits. He sizes up situations carefully, always with an eye for an exit.
Duties & Influence
Shadow Thieves: Selko enforces the guild’s control over Crimmor’s criminal activity. He ensures that no rogue operates outside the guild’s authority.
Thieves’ Cant Messenger: Selko relays quiet warnings, guild summons, and offers to new faces using carefully placed symbols and gestures.
Dockside Enforcer: Much of his time is spent in the dock districts, taverns, and warehouses where smugglers, fences, and pickpockets often drift in.
Low-Level, but Known: Selko is no lieutenant or high-ranking figure, but his name is known among street-level thieves and dock workers.
Plot Hooks & Story Integration
A Cautious Warning: Selko approaches a rogue who’s working without guild permission. His tone is polite, but his words carry weight.
Tithe or Trouble: Selko offers terms—pay the guild’s share, leave the city, or risk serious consequences.
The Guild’s Eye: Selko begins shadowing a suspicious newcomer, reporting their movements back to his superiors.
Favor for a Favor: Selko offers protection or valuable information in exchange for small services or payments that strengthen his local position.