Antitoxin is an alchemical remedy formulated to counteract poisons, venoms, and toxic contaminants commonly encountered throughout Faerûn. Produced by skilled alchemists, healers, and temple apothecaries, it is a staple supply for adventurers, caravan guards, explorers, and military scouts operating in dangerous environments. Reliable demand and broad utility make antitoxin one of the most consistently traded medicinal commodities in the Realms.
Usage:
Valued at 50 gp per vial, antitoxin is purchased by travelers, military units, monster hunters, and merchants seeking protection from venomous creatures, poisoned weapons, and hazardous wilderness conditions. It is commonly stocked alongside healing supplies and emergency provisions.
| Type | Trade Category | Availability | License Tier | Source Cost | Wholesale Price | Base Price | Premium Price | Weight |
|---|---|---|---|---|---|---|---|---|
| Alchemical Items | Medicines & Remedies | Common | 1 | 25gp | 37gp | 50gp | 75gp | .5 lb |
Production Stage: Finished Good
Item Roles: Consumable, Trade Good
Production Method: Alchemy
Antitoxin is widely available through apothecaries, healers, alchemists, and adventuring outfitters. Demand remains steady in regions plagued by venomous creatures, disease, or hazardous wilderness travel.
Export Locations: Halruaa, Thay, Chult
Premium Markets: Waterdeep, Baldur’s Gate, Athkatla
Exotic Markets: Mirabar, Ten-Towns, Citadel Adbar
Exotic Market Notes
Mirabar: Dangerous mining operations and long trade routes create steady demand for imported medicinal supplies and antitoxins.
Ten-Towns: Harsh conditions and limited alchemical production make imported antitoxin valuable despite relatively modest population levels.
Citadel Adbar: Dwarven expeditions, mining operations, and monster threats support reliable demand for protective remedies not produced locally in large quantities.
Common Buyers: Adventurers, caravan guards, explorers, healers, military scouts, monster hunters, merchants
Common Producers: Alchemists, apothecaries, herbalists, healing temples, university laboratories
Profit Potential: Moderate
Antitoxin should be stored in sealed glass vials away from extreme heat, freezing temperatures, and contamination. While relatively stable, prolonged exposure to harsh conditions may reduce its effectiveness.
Transport Risks: Low
Storage Difficulty: Moderate
Spoilage Risks: Low
Inspection Frequency: Occasional
Smuggling Appeal: Low
Regulation Level: Low
Antitoxin is a dependable commercial commodity with steady demand across nearly every region of Faerûn. Although profit margins are rarely exceptional, merchants benefit from consistent turnover among adventurers, military organizations, caravan companies, mining concerns, and frontier settlements. Demand often spikes following monster attacks, military campaigns, or outbreaks of venom-related illnesses.
| Tier | Description |
|---|---|
0 - Open |
This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation. |
1 - Registered |
This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration. |
2 - Controlled |
This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials. |
3 - Restricted |
This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges. |
4 - Chartered |
This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization. |
5 - Prohibited |
This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution. |