Antitoxin

Lifesaving elixir to ward off the deadliest poisons and toxins.

Antitoxin is an alchemical remedy formulated to counteract poisons, venoms, and toxic contaminants commonly encountered throughout Faerûn. Produced by skilled alchemists, healers, and temple apothecaries, it is a staple supply for adventurers, caravan guards, explorers, and military scouts operating in dangerous environments. Reliable demand and broad utility make antitoxin one of the most consistently traded medicinal commodities in the Realms.

Usage:

Valued at 50 gp per vial, antitoxin is purchased by travelers, military units, monster hunters, and merchants seeking protection from venomous creatures, poisoned weapons, and hazardous wilderness conditions. It is commonly stocked alongside healing supplies and emergency provisions.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Alchemical Items Medicines & Remedies Common 1 25gp 37gp 50gp 75gp .5 lb

Production Information

Production Stage: Finished Good

Item Roles: Consumable, Trade Good

Production Method: Alchemy

Trade Information

Availability

Antitoxin is widely available through apothecaries, healers, alchemists, and adventuring outfitters. Demand remains steady in regions plagued by venomous creatures, disease, or hazardous wilderness travel.

Export Locations: Halruaa, Thay, Chult

Premium Markets: Waterdeep, Baldur’s Gate, Athkatla

Exotic Markets: Mirabar, Ten-Towns, Citadel Adbar

Exotic Market Notes
Mirabar: Dangerous mining operations and long trade routes create steady demand for imported medicinal supplies and antitoxins.
Ten-Towns: Harsh conditions and limited alchemical production make imported antitoxin valuable despite relatively modest population levels.
Citadel Adbar: Dwarven expeditions, mining operations, and monster threats support reliable demand for protective remedies not produced locally in large quantities.

Market Activity

Common Buyers: Adventurers, caravan guards, explorers, healers, military scouts, monster hunters, merchants

Common Producers: Alchemists, apothecaries, herbalists, healing temples, university laboratories

Profit Potential: Moderate

Transportation And Storage

Storage Requirements

Antitoxin should be stored in sealed glass vials away from extreme heat, freezing temperatures, and contamination. While relatively stable, prolonged exposure to harsh conditions may reduce its effectiveness.

Trade Characteristics

Transport Risks: Low

Storage Difficulty: Moderate

Spoilage Risks: Low

Inspection Frequency: Occasional

Smuggling Appeal: Low

Regulation Level: Low

Merchant Notes

Antitoxin is a dependable commercial commodity with steady demand across nearly every region of Faerûn. Although profit margins are rarely exceptional, merchants benefit from consistent turnover among adventurers, military organizations, caravan companies, mining concerns, and frontier settlements. Demand often spikes following monster attacks, military campaigns, or outbreaks of venom-related illnesses.

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.