Arrowheads are small forged iron points made for mounting to wooden arrow shafts. Produced in large numbers by smiths wherever bows are commonly used, they range from simple hunting points to narrow military heads intended for war. Their small size makes them inexpensive individually, but armies, hunters, militias, and fletchers consume them in considerable quantities.
Arrowheads are primarily purchased by fletchers and bowyers for assembling finished arrows. They may also be purchased in bulk by military suppliers, hunting communities, and merchants supplying settlements where locally produced shafts and feathers can be combined with imported metal points.
| Type | Trade Category | Availability | License Tier | Source Cost | Wholesale Price | Base Price | Premium Price | Weight |
|---|---|---|---|---|---|---|---|---|
| Ammunition | Weapons & Armor | Common | 0 | 0.0075 gp | 0.01 gp (1 cp) | 0.015 gp (1.5 cp) | 0.025 gp (2.5 cp) | 0.5 oz |
Production Stage: Component
Item Roles: Crafting Component, Trade Good
Production Method: Smithing
Required Tools: Smith's Tools
Production Facility: Forge
Arrowheads are common throughout settled regions with access to iron and basic smithing. They are particularly plentiful near military centers, frontier settlements, hunting communities, and established fletching trades. Remote settlements without local metalworking may import arrowheads while producing shafts and fletching locally.
Export Locations: Mirabar, Citadel Adbar, Sundabar
Premium Markets: Waterdeep, Baldur’s Gate, Neverwinter
Exotic Markets:
Exotic Market Notes
Common Buyers: Fletchers, military suppliers, bowyers, hunters, militias, caravan outfitters
Common Producers: Blacksmiths, weaponsmiths, military forges
Profit Potential: Low
Store dry in sacks, small crates, bins, or barrels. Bulk stock should be protected from prolonged moisture to prevent corrosion.
Transport Risks: Low
Storage Difficulty: Easy
Spoilage Risks: Low
Inspection Frequency: Rare
Smuggling Appeal: Low
Regulation Level: Low
Arrowheads are commonly traded in bulk rather than individually. Their small size and durability make them practical to transport farther than many other inexpensive iron goods. Settlements with access to timber and feathers but limited metalworking may import arrowheads and assemble finished arrows locally, allowing a relatively small metal component to support a much larger regional ammunition
| Tier | Description |
|---|---|
0 - Open |
This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation. |
1 - Registered |
This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration. |
2 - Controlled |
This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials. |
3 - Restricted |
This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges. |
4 - Chartered |
This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization. |
5 - Prohibited |
This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution. |