Arrowhead

The Iron Point Behind Every Arrow

Arrowheads are small forged iron points made for mounting to wooden arrow shafts. Produced in large numbers by smiths wherever bows are commonly used, they range from simple hunting points to narrow military heads intended for war. Their small size makes them inexpensive individually, but armies, hunters, militias, and fletchers consume them in considerable quantities.

Usage

Arrowheads are primarily purchased by fletchers and bowyers for assembling finished arrows. They may also be purchased in bulk by military suppliers, hunting communities, and merchants supplying settlements where locally produced shafts and feathers can be combined with imported metal points.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Ammunition Weapons & Armor Common 0 0.0075 gp 0.01 gp (1 cp) 0.015 gp (1.5 cp) 0.025 gp (2.5 cp) 0.5 oz

Production Information

Production Stage: Component

Item Roles: Crafting Component, Trade Good

Production Method: Smithing

Required Tools: Smith's Tools

Production Facility: Forge

Materials Required

Trade Information

Availability

Arrowheads are common throughout settled regions with access to iron and basic smithing. They are particularly plentiful near military centers, frontier settlements, hunting communities, and established fletching trades. Remote settlements without local metalworking may import arrowheads while producing shafts and fletching locally.

Export Locations: Mirabar, Citadel Adbar, Sundabar

Premium Markets: Waterdeep, Baldur’s Gate, Neverwinter

Exotic Markets:

Exotic Market Notes

Market Activity

Common Buyers: Fletchers, military suppliers, bowyers, hunters, militias, caravan outfitters

Common Producers: Blacksmiths, weaponsmiths, military forges

Profit Potential: Low

Transportation And Storage

Storage Requirements

Store dry in sacks, small crates, bins, or barrels. Bulk stock should be protected from prolonged moisture to prevent corrosion.

Trade Characteristics

Transport Risks: Low

Storage Difficulty: Easy

Spoilage Risks: Low

Inspection Frequency: Rare

Smuggling Appeal: Low

Regulation Level: Low

Merchant Notes

Arrowheads are commonly traded in bulk rather than individually. Their small size and durability make them practical to transport farther than many other inexpensive iron goods. Settlements with access to timber and feathers but limited metalworking may import arrowheads and assemble finished arrows locally, allowing a relatively small metal component to support a much larger regional ammunition

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.