Wool

The foundation of every woven craft.

Nature’s most dependable textile resource.

Wool is one of the most valuable renewable raw materials in Faerûn, prized for its warmth, durability, and versatility. Harvested by shearing sheep and other wool-bearing livestock, raw wool forms the foundation of the textile industry, supplying weavers, tailors, and merchants with the fibers needed to produce thread, cloth, blankets, clothing, and countless everyday goods. Its abundance and constant demand make wool a staple commodity throughout the Realms.

Usage

Wool is spun into thread and woven into cloth for use in clothing, blankets, tents, rugs, and numerous other textile products. It is one of the primary raw materials purchased by spinners, weavers, and textile guilds.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Textiles Textiles Abundant 0 3 cp 5 cp 1 sp 2 sp 1 lb

Production Information

Production Stage: Raw Resource

Item Roles: Production Material, Trade Good

Production Method: Farming

Trade Information

Availability

Wool is harvested seasonally by shepherds and livestock farmers throughout Faerûn. It is commonly sold directly to spinners, weavers, textile guilds, and merchants before being processed into thread and cloth.

Export Locations: Cormyr, Sembia, The Dalelands

Premium Markets: Waterdeep, Baldur’s Gate, Athkatla

Exotic Markets: Chult, Calimport, Icewind Dale

Exotic Market Notes
Chult: Locally produced wool is scarce, making imported textile fibers valuable to merchants and craftsmen.
Calimport: High demand exists for imported wool used in producing fine textiles and garments.
Icewind Dale: Raw wool is continually needed to produce warm clothing and winter gear.

Market Activity

Common Buyers: Spinners, weavers, textile guilds, tailors, merchants

Common Producers: Shepherds, livestock farmers, ranchers, rural cooperatives

Profit Potential: Low

Transportation And Storage

Storage Requirements

Trade Characteristics

Transport Risks: Low

Storage Difficulty: Easy

Spoilage Risks: Low

Inspection Frequency: Rare

Smuggling Appeal: None

Regulation Level: Low

Merchant Notes

Wool is one of the foundational commodities of Faerûn's textile industry. Its renewable nature, widespread production, and constant demand ensure steady trade between shepherds, textile workshops, merchants, and cities throughout the Realms.

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.