Nature’s most dependable textile resource.
Wool is one of the most valuable renewable raw materials in Faerûn, prized for its warmth, durability, and versatility. Harvested by shearing sheep and other wool-bearing livestock, raw wool forms the foundation of the textile industry, supplying weavers, tailors, and merchants with the fibers needed to produce thread, cloth, blankets, clothing, and countless everyday goods. Its abundance and constant demand make wool a staple commodity throughout the Realms.
Wool is spun into thread and woven into cloth for use in clothing, blankets, tents, rugs, and numerous other textile products. It is one of the primary raw materials purchased by spinners, weavers, and textile guilds.
| Type | Trade Category | Availability | License Tier | Source Cost | Wholesale Price | Base Price | Premium Price | Weight |
|---|---|---|---|---|---|---|---|---|
| Textiles | Textiles | Abundant | 0 | 3 cp | 5 cp | 1 sp | 2 sp | 1 lb |
Production Stage: Raw Resource
Item Roles: Production Material, Trade Good
Production Method: Farming
Wool is harvested seasonally by shepherds and livestock farmers throughout Faerûn. It is commonly sold directly to spinners, weavers, textile guilds, and merchants before being processed into thread and cloth.
Export Locations: Cormyr, Sembia, The Dalelands
Premium Markets: Waterdeep, Baldur’s Gate, Athkatla
Exotic Markets: Chult, Calimport, Icewind Dale
Exotic Market Notes
Chult: Locally produced wool is scarce, making imported textile fibers valuable to merchants and craftsmen.
Calimport: High demand exists for imported wool used in producing fine textiles and garments.
Icewind Dale: Raw wool is continually needed to produce warm clothing and winter gear.
Common Buyers: Spinners, weavers, textile guilds, tailors, merchants
Common Producers: Shepherds, livestock farmers, ranchers, rural cooperatives
Profit Potential: Low
Transport Risks: Low
Storage Difficulty: Easy
Spoilage Risks: Low
Inspection Frequency: Rare
Smuggling Appeal: None
Regulation Level: Low
Wool is one of the foundational commodities of Faerûn's textile industry. Its renewable nature, widespread production, and constant demand ensure steady trade between shepherds, textile workshops, merchants, and cities throughout the Realms.
| Tier | Description |
|---|---|
0 - Open |
This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation. |
1 - Registered |
This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration. |
2 - Controlled |
This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials. |
3 - Restricted |
This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges. |
4 - Chartered |
This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization. |
5 - Prohibited |
This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution. |