Cloth

The foundation of every textile craft.

The foundation of garments, furnishings, and trade throughout Faerûn.

Cloth is one of the most important manufactured goods in Faerûn, serving as the foundation for clothing, blankets, tents, sails, sacks, banners, and countless household items. Woven from spun thread on hand looms by skilled weavers, cloth is produced in nearly every settled region and traded extensively between farms, workshops, merchants, and cities. Though ordinary cloth is inexpensive, its universal usefulness makes it one of the most essential commodities in the Realms.

Usage

Cloth is used in the production of clothing, bedding, tents, furnishings, travel gear, sacks, banners, sails, and many other textile goods. It is one of the primary materials purchased by tailors, outfitters, military suppliers, and craftsmen.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Textiles Textiles Abundant 0 1 sp 2 sp 3 sp 6 sp 5 lb

Production Information

Production Stage: Refined Material

Item Roles: Production Material, Trade Good

Production Method: Weaving

Materials Required

Trade Information

Availability

Cloth is produced by weavers in villages, towns, and cities throughout Faerûn. While quality varies considerably, ordinary cloth is inexpensive and readily available anywhere a permanent settlement supports textile production.

Export Locations: Amn, Sembia, Cormyr

Premium Markets: Waterdeep, Baldur’s Gate, Athkatla

Exotic Markets: Icewind Dale, Chult, Calimshan

Exotic Market Notes
Icewind Dale: Warm, durable cloth is always in demand for clothing and shelter.
Chult: Cloth is essential for replacing expedition equipment damaged by the harsh jungle climate.
Calimshan: High trade volume and thriving textile markets create demand for both imported and locally woven cloth.

Market Activity

Common Buyers: Tailors, outfitters, merchants, military quartermasters, sailmakers, upholsterers, adventurers

Common Producers: Weavers, textile mills, village craftsmen, merchant workshops, guild artisans

Profit Potential: Low

Transportation And Storage

Storage Requirements

Store cloth in clean, dry conditions away from moisture, insects, rodents, and open flames. Cloth is commonly transported in tightly rolled bolts for protection and ease of handling.

Trade Characteristics

Transport Risks: Low

Storage Difficulty: Easy

Spoilage Risks: Low

Inspection Frequency: Rare

Smuggling Appeal: None

Regulation Level: Low

Merchant Notes

Cloth is one of the most heavily traded manufactured commodities in Faerûn. Its constant demand across nearly every profession ensures steady commerce, making it a dependable staple for merchants traveling between farming communities, market towns, and major cities.

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.