The foundation of garments, furnishings, and trade throughout Faerûn.
Cloth is one of the most important manufactured goods in Faerûn, serving as the foundation for clothing, blankets, tents, sails, sacks, banners, and countless household items. Woven from spun thread on hand looms by skilled weavers, cloth is produced in nearly every settled region and traded extensively between farms, workshops, merchants, and cities. Though ordinary cloth is inexpensive, its universal usefulness makes it one of the most essential commodities in the Realms.
Cloth is used in the production of clothing, bedding, tents, furnishings, travel gear, sacks, banners, sails, and many other textile goods. It is one of the primary materials purchased by tailors, outfitters, military suppliers, and craftsmen.
| Type | Trade Category | Availability | License Tier | Source Cost | Wholesale Price | Base Price | Premium Price | Weight |
|---|---|---|---|---|---|---|---|---|
| Textiles | Textiles | Abundant | 0 | 1 sp | 2 sp | 3 sp | 6 sp | 5 lb |
Production Stage: Refined Material
Item Roles: Production Material, Trade Good
Production Method: Weaving
Cloth is produced by weavers in villages, towns, and cities throughout Faerûn. While quality varies considerably, ordinary cloth is inexpensive and readily available anywhere a permanent settlement supports textile production.
Export Locations: Amn, Sembia, Cormyr
Premium Markets: Waterdeep, Baldur’s Gate, Athkatla
Exotic Markets: Icewind Dale, Chult, Calimshan
Exotic Market Notes
Icewind Dale: Warm, durable cloth is always in demand for clothing and shelter.
Chult: Cloth is essential for replacing expedition equipment damaged by the harsh jungle climate.
Calimshan: High trade volume and thriving textile markets create demand for both imported and locally woven cloth.
Common Buyers: Tailors, outfitters, merchants, military quartermasters, sailmakers, upholsterers, adventurers
Common Producers: Weavers, textile mills, village craftsmen, merchant workshops, guild artisans
Profit Potential: Low
Store cloth in clean, dry conditions away from moisture, insects, rodents, and open flames. Cloth is commonly transported in tightly rolled bolts for protection and ease of handling.
Transport Risks: Low
Storage Difficulty: Easy
Spoilage Risks: Low
Inspection Frequency: Rare
Smuggling Appeal: None
Regulation Level: Low
Cloth is one of the most heavily traded manufactured commodities in Faerûn. Its constant demand across nearly every profession ensures steady commerce, making it a dependable staple for merchants traveling between farming communities, market towns, and major cities.
| Tier | Description |
|---|---|
0 - Open |
This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation. |
1 - Registered |
This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration. |
2 - Controlled |
This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials. |
3 - Restricted |
This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges. |
4 - Chartered |
This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization. |
5 - Prohibited |
This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution. |