Raw Hide

The starting point for every leather craft.

Freshly removed from livestock and game animals, raw hides are among the most important renewable resources in Faerûn’s economy. Before they can be crafted into useful goods, hides must be cleaned, cured, and tanned to prevent decay. Ranchers, hunters, trappers, and butchers commonly sell raw hides to tanners, who transform them into durable leather used to produce armor, clothing, containers, tack, and countless everyday goods. While the quality of a hide varies by species and condition, all serve as valuable raw materials for the leather trade.

Usage

Raw hides are processed by tanners into leather, forming the foundation of countless leather goods including armor, backpacks, pouches, waterskins, harnesses, saddles, belts, and travel equipment.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Leather And Hides Leather & Hides Common 0 8 cp 1 sp, 5 cp 2 sp 4 sp 8 lb

Production Information

Production Stage: Raw Resource

Item Roles: Production Material, Trade Good

Production Method: Alchemy

Trade Information

Availability

Raw hides are produced wherever livestock are raised or game animals are hunted. Cattle, deer, elk, goats, sheep, boars, and many other animals provide hides suitable for tanning. Ranchers, hunters, trappers, and butchers commonly sell fresh hides to local tanneries before deterioration can occur.

Export Locations: Cormyr, The Dalelands, Amn

Premium Markets: Waterdeep, Baldur’s Gate, Athkatla

Exotic Markets: Evermeet, Lantan, Thay

Exotic Market Notes
Evermeet: Leather goods and raw materials are scarce due to limited livestock and careful stewardship of natural resources.
Lantan: Skilled craftsmen import quality raw materials for specialized manufacturing.
Thay: Demand from craftsmen, military suppliers, and state-sponsored industries creates profitable opportunities for imported hides.

Market Activity

Common Buyers: Tanners, leatherworkers, armorers, outfitters, merchants

Common Producers: Ranchers, hunters, trappers, butchers, livestock farmers

Profit Potential: Low

Transportation And Storage

Storage Requirements

Fresh hides must be salted, dried, or otherwise preserved soon after harvesting to prevent rot and spoilage. Untreated hides deteriorate rapidly when exposed to heat and moisture.

Trade Characteristics

Transport Risks: Moderate

Storage Difficulty: Moderate

Spoilage Risks: High

Inspection Frequency: Rare

Smuggling Appeal: None

Regulation Level: Moderate

Merchant Notes

Raw hides are a cornerstone of the leather industry. Although highly perishable before tanning, they remain in constant demand wherever leather goods are produced. Merchants capable of preserving and transporting hides efficiently can reliably supply tanneries and craftsmen across Faerûn.

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.