Blanket

Essential warmth for every journey.

A warm, durable blanket carried by travelers, soldiers, and common folk throughout Faerûn.

Simple yet indispensable, blankets are found in nearly every home, caravan, military camp, and adventuring pack throughout Faerûn. Woven from sturdy cloth and designed to provide warmth and comfort, they serve as bedding, protection from the elements, temporary padding, or emergency shelter. Though inexpensive, a quality blanket is considered essential equipment for anyone expecting to spend nights away from a proper bed.

Usage

Blankets provide warmth while sleeping or resting outdoors and help protect against cold conditions. Travelers, soldiers, hunters, caravan workers, and adventurers commonly carry one as part of their basic camping equipment.

Type Trade Category Availability License Tier Source Cost Wholesale Price Base Price Premium Price Weight
Clothing Textiles Abundant 0 2 sp 4 sp 5 sp 1 gp 3 lb

Production Information

Production Stage: Finished Good

Item Roles: Equipment, Trade Good

Production Method: Tailoring

Materials Required

Trade Information

Availability

Blankets are produced by weavers and textile workers throughout Faerûn and are commonly sold by outfitters, cloth merchants, caravan suppliers, and general merchants. Their low cost and universal usefulness make them one of the most widely available textile goods in the Realms.

Export Locations: Amn, Sembia, Cormyr

Premium Markets: Waterdeep, Baldur’s Gate, Athkatla

Exotic Markets: Icewind Dale, Chult, Anauroch

Exotic Market Notes
Icewind Dale: Heavy blankets are essential for surviving the region’s brutal winters and remain in constant demand.
Chult: Expeditions often carry blankets despite the tropical climate, as cool nights and extended wilderness travel make reliable bedding valuable.
Anauroch: Travelers crossing the desert rely on blankets for warmth during freezing nights and as protection against blowing sand.

Market Activity

Common Buyers: Adventurers, caravan merchants, soldiers, hunters, travelers, inns, homesteaders

Common Producers: Weavers, textile workers, outfitters, merchants, household craftsmen

Profit Potential: Minimal

Transportation And Storage

Storage Requirements

Store blankets in clean, dry conditions away from excessive moisture to prevent mildew, rot, and insect damage. They are commonly folded or tightly rolled for transport.

Trade Characteristics

Transport Risks: Low

Storage Difficulty: Easy

Spoilage Risks: Low

Inspection Frequency: Rare

Smuggling Appeal: None

Regulation Level: Low

Merchant Notes

Blankets are a staple commodity throughout Faerûn. Although profit margins are modest, consistent demand from households, inns, military quartermasters, merchants, and adventurers makes them a dependable trade good. They are frequently transported alongside bedrolls, tents, clothing, and other travel supplies.

License Tiers

Tier Description

0 - Open

This item may be freely bought, sold, transported, and stored without special permits or registration. Open Trade goods form the foundation of everyday commerce and are rarely subject to inspection beyond normal taxation.

1 - Registered

This item is legal to trade but may be subject to routine taxation, record-keeping, or inspection when transported in commercial quantities. Merchants conducting regular business in these goods are often expected to maintain a recognized trade registration.

2 - Controlled

This item is considered hazardous, specialized, or otherwise regulated. Merchants may be required to obtain a trade license, maintain records of sale, or submit shipments for inspection. Bulk transport is often monitored by guilds, city authorities, or trade officials.

3 - Restricted

This item possesses significant economic, strategic, or industrial value. Trade is limited to approved merchants, guild members, chartered companies, or licensed organizations. Unauthorized possession or transport may result in confiscation, fines, or suspension of trade privileges.

4 - Chartered

This item is subject to monopolies, exclusive trade agreements, state control, or powerful guild charters. Production, transport, and sale are closely regulated. Access is typically restricted to organizations operating under special contracts, noble grants, or government authorization.

5 - Prohibited

This item is illegal to produce, possess, transport, or sell within most jurisdictions. Exceptions are rare and generally require direct authorization from ruling authorities. Violations often carry severe penalties, including imprisonment, asset seizure, exile, or execution.